using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("SpellChainInfo")]
	public class SpellChainInfo : MonoClass
	{
		public bool m_Enabled => method_2<bool>("m_Enabled");

		public Spell m_Prefab => method_3<Spell>("m_Prefab");

		public float m_SpawnDelayMin => method_2<float>("m_SpawnDelayMin");

		public float m_SpawnDelayMax => method_2<float>("m_SpawnDelayMax");

		public SpellChainInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public SpellChainInfo(IntPtr address)
			: this(address, "SpellChainInfo")
		{
		}
	}
}
